SP DGDD/GameStart Client Project

Lastest Update: 2018

Game Description

Strap into your wavesync suit and throw on your headphones as you help GameStart's iconic mascot, Alyse, get the highest combo score in this upbeat hybrid rhythm-runner game.

Tap, Swipe and Hold according to the respective beats and get the highest scores and combos as possible as you enjoy the catchy beats of the song. With Difficulty Levels and Mods, Players can always find new challenges and continually attempt to outdo their previous highscores, getting the highest rank possible.

Game Features

  • Listen and Play to Catchy Music.
  • Try Different Skins and Play with your Favourite Outfit.
  • Appeals to both Casual and Hardcore Players with Difficulty Levels and Mods.
  • Beautiful Splash Art, Background, and Character Animation that creates a Rhythmic Feel.

Project Information

Maestoso is a mobile game developed as part of a client project for GameStart in 2018, with Singapore Polytechnic Games Design and Development setting up a booth to showcase these projects in the event itself. This was developed during the first semester of year 2 and the team consisted of 3 artists and 2 programmers, with me taking on the role of a lead programmer.

Most of the core mechanics and player controls were co-developed with my fellow programmer. One of the more notable contributions would be the development of the scoring system, GUI functionality and animations as well as debugging and optimising what I could for the game.

Roles and Responsibilities

  • Programming Lead
  • Player Controls and Core Mechanics
  • Development of Scoring System
  • Game Optimisation
  • GUI Functionality and Feedback Animations

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